◆ Decentralized GPU compute
Marven pools idle GPUs across the world into one on-demand network. Push a render or a training run, draw the compute you need, pay for the seconds you use.
◆ Why Marven
Jobs fan out across thousands of GPUs at once. A frame sequence that took a night finishes before lunch.
The pool grows as operators plug in idle hardware. You draw as much as a job needs, then release it.
Pay for GPU-seconds you actually use. No reserved instances, no monthly floor, no idle burn.
◆ 3D + generative AI
Marven speaks to the GPU render engines artists already use and the generative models AI teams are building on. Same pool, same billing, one place to watch it all run.

◆ How it works
Push a scene from your DCC tool or an inference graph through the Marven CLI, API, or console.
Marven shards the work into tiles or batches and places them on the lowest-latency idle GPUs available.
Operators run the chunks in a sandboxed runtime. Results are hashed and verified before they count.
Finished frames and tensors land in your bucket as they complete. You watch progress fill in live.
◆ Who runs on Marven
Final-frame rendering and look-dev iterations without owning a farm.
Turn idle gaming or mining rigs into metered revenue between your own workloads.
Burst training runs and large-batch inference on commodity GPUs.
Spin up capacity per pitch, then hand the invoice straight to the client.
In the news

Open a console, drop in a scene, and watch idle GPUs everywhere pick up the work.