◆ Decentralized GPU compute

Rendering power
without the farm.

Marven pools idle GPUs across the world into one on-demand network. Push a render or a training run, draw the compute you need, pay for the seconds you use.

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GPUs in the pool
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Median cost cut vs cloud
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Operator regions
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Frames rendered

◆ Why Marven

Cloud rendering, minus the lock-in.

Parallel by default

Jobs fan out across thousands of GPUs at once. A frame sequence that took a night finishes before lunch.

Elastic supply

The pool grows as operators plug in idle hardware. You draw as much as a job needs, then release it.

Metered pricing

Pay for GPU-seconds you actually use. No reserved instances, no monthly floor, no idle burn.

◆ 3D + generative AI

One network for every
frame you need made.

Marven speaks to the GPU render engines artists already use and the generative models AI teams are building on. Same pool, same billing, one place to watch it all run.

Render engines
  • OctaneRender
  • Redshift
  • Blender Cycles
  • Karma
  • V-Ray
Generative AI
  • ComfyUI
  • Flux
  • Stable Diffusion
  • Wan 2.1
  • Hunyuan
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◆ How it works

From submit to output in four moves.

Read the docs
01

Submit the job

Push a scene from your DCC tool or an inference graph through the Marven CLI, API, or console.

02

Scheduler splits it

Marven shards the work into tiles or batches and places them on the lowest-latency idle GPUs available.

03

Nodes render

Operators run the chunks in a sandboxed runtime. Results are hashed and verified before they count.

04

Output streams back

Finished frames and tensors land in your bucket as they complete. You watch progress fill in live.

◆ Who runs on Marven

Built for both sides of the GPU.

Studios & artists

Final-frame rendering and look-dev iterations without owning a farm.

Node operators

Turn idle gaming or mining rigs into metered revenue between your own workloads.

AI teams

Burst training runs and large-batch inference on commodity GPUs.

Agencies

Spin up capacity per pitch, then hand the invoice straight to the client.

In the news

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Point a render at the whole world.

Open a console, drop in a scene, and watch idle GPUs everywhere pick up the work.